"Spencer Fitzgerald"
The Charlatan
...What, you thought it was out of the goodness of his heart?
Spencer's Playbook
Charm |
+3 |
---|---|
Cool |
0 |
Sharp |
0 |
Tough |
-1 |
Weird |
+3 |
Special Moves:
Momentarily stun them with a blow to the head
Trip or entangle them
Inflict +1 harm, but the improvised weapon breaks
Additionally, If your improvised weapon deals 3+ harm at once, you will injure someone else nearby, as well as your target (assuming that there is another person in the vicinity).
They ask for something in return.
They stall and dither.
They have a "better" idea.
On a miss, they don't do what you ask of them (and maybe lose a little bit of respect).
Weapons:
Sawn-Off Shotgun (3 harm, hand/close, messy, loud, reload); Hunting Rifle (2 harm, far, loud); Knife (1 harm, hand)
...I Also Kinda Wanted To:
You're "haunted" by the "ghost of your former self." Whenever your treacherous past makes a reappearance that forces you to confront it, roll to Manipulate Someone. On a 10+, everyone believes that you're truly distressed at the consequences of your actions. On a 7-9, you have to really commit to the act in order for it to be believed. Take -1 forward to +Cool in order to sell it, or have someone realize that you're not as upset as you let on. On a miss, you really do freak out; take -1 forward to +Cool and +Tough rolls. Every time that you successfully Manipulate Someone by pulling off the sob story, gain +1 forward.
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